[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ] [  Textboard ] [  Wiki ]

/games/ - Video Games

Video Games
Password (For file deletion.)

  [Go to bottom]   [Catalog]   [Return]   [Archive]

File: 1660172273345.jpg (65.35 KB, 500x672, 125:168, 4sgtbx.jpg) ImgOps iqdb


Previous thread >>53822

Thread for games you managed to finish and your thoughts on it.


File: 1660213949448.png (6.17 MB, 2351x1440, 2351:1440, Schermafbeelding 2022-07-2….png) ImgOps iqdb

I beat the legend of Grimrock. A slow burn dungeon crawler. Defnitely has to be played on the highest difficulty or you'd fall asleep.
On this difficulty it was really good though. Many traps were rather terrifying or seemed impossible without previously finding hidden equipment. One time you are dropped in the center of a room full of mushroom monsters and the only reason I made it out is using up all the lightning rod charges (of which there's only 2 in the whole game).
Some of the riddles stumped me, but many puzzles are optional so I definitely skipped a few bonus areas. The last boss is funny, as it's just a cube rolling around the grid. A silly conclusion to the grid-based combat system. I'll play the second one eventually, but I've read from some fans of the first that it lacked the feeling of escalation.


File: 1664050536815.png (212.3 KB, 254x445, 254:445, ClipboardImage.png) ImgOps iqdb

>Ape Escape: On the Loose
It's a remake of the original PS1 game. The game is fine but not made for on my age. In some parts you may miss a second analog and that's the programmers fault of not making it properly ported. I'm not a gamer so i found the game kinda long, but one might not find a problem on it.
I'd give it a 6.5/10. Though it's very nostalgic, I could have spend my time with some other game.


dungeon crawlers make me wish for game that is just a massive labyrinth filled with traps and secrets, similar to deathtrap dungeon/minecraft but without monsters. exploring the mines of moria in lotro is closest thing to ultima underworld and arx fatalis, by exploring I meant getting lost down there.. moria is just massive :/


File: 1664089838982.jpg (37.58 KB, 640x480, 4:3, beat-down-fists-of-vengean….jpg) ImgOps iqdb

>Beatdown: Fist of Vengeance
Messy, jankey, intentionally and unintentionally hilarious. This game has RPG, beat 'em up, and fighting game elements in it and while it doesn't really excel at any of them, it's competent enough to keep you amused. The story is nonsense, side missions are kind of repetitive and bullying and threatening NPCs into being your allies is fun and very funny. I'm giving it a 7 or 8/10. Don't know if it deserves a score that high but i had fun with it.


Nice to knock out a section every day or two when your in the mood. The puzzles aren't very hard. I'm dumb as shit and i only had to look at a play through once and it wasn't because i couldn't crack the puzzle, it was because i couldn't get the timing down on that pump/jump thing (if you've played the game you know what i'm talking about). A lot of people might find the camera annoying but i didn't really have a problem with it. If anything i think it contributes to the game being too easy. It almost functions like a big arrow pointing at where you need to go or smack. The atmosphere of the game is obviously the biggest selling point and why it was so praised when it came out but other than that, the game is kind of empty and there isn't a lot of reason to replay it. It's the kind of game you replay every few years when the details have started to get foggy in your head i think. I had fun but i'm just not as into it as a lot of other people i guess. Also the animation of Ico yanking the fuck out of Yorda's arm makes me chuckle every time.
6 or 7/10. Can't really decide.

>Rayman: Revolution

Baby game i had an urge to replay. A decent platformer with a few irritating, bullshitty parts that you can eventually get past with repetition. Most of the boss fights are also pretty forgettable. Apparently the dreamcast version is the best to play and i have to admit the PS2 version dose feel a little unnecessarily bloated with its hub world. Despite this it really doesn't take that long to 100% the game if you want to. I'd have to play the dreamcast or replay the N64 version to really do a comparison but i can't be bothered tbh. Also shocked at how bad and compressed the audio in this game can get.


File: 1664474246851.jpg (308.65 KB, 1920x1080, 16:9, return_to_monkey_island-56….jpg) ImgOps iqdb

Finished, other than the art, it was alright. Puzzles weren't too easy nor too difficult, they give you a hint book that literally tells you what to do if you get stuck, but at the point you might as well watch a walkthrough. Gameplay is, well, a point and click game. I thought the humor was on point and the music was nice.


File: 1664498429601.jpg (128.51 KB, 1280x720, 16:9, maxresdefault.jpg) ImgOps iqdb

Finished one of the best crpgs I've ever played. I say best because it's definitely one of the most unique experiences I've ever had in the genre. The guys behind this really went their own way, for better and for worse. The result is a bit clunky but with a lot of heart. If you like RPGs at all I urge you to play this. Don't read anything about it, go in blind and figure everything for yourself, it's not a difficult game at all and you can reach an ending in a day or two. It's a great experience. A lot of it is the writing. Both the setting and dialogues are very well written and it has a bunch of ideas put together in a way I've never seen before. It's a game with grit. Really is dark fantasy done right. Graphics are old school and it works perfectly for this particular title. Not shiny and too polished, giving this universe a fitting look and atmosphere. The music is beautiful, or should I say it's ambient noises and tunes are quite something and tie this whole thing together.

The only thing that I think people would dislike about this is how harsh it is and not in a good way sometimes. It's really fucking punishing. It doesn't feel unfair, it just feel really damn harsh. So save often. Read everything the game throws at you, that's where the magic of The Age of Decadence happens. I had to start over a couple of times before I realized how to properly play this but it was quite worth it figuring things out by myself. A short but fascinating experience.


File: 1665254428519.png (1.26 MB, 800x1021, 800:1021, Untitled.png) ImgOps iqdb

Supposedly the last good Tomb Raider.
A shame really because it's a great game, the new mechanics like rope swinging and first person shooting are welcome, also being able to go around corners while hanging is nice.
I like the new huge levels and I love that the game is more focused on puzzles and platforming than on combat (that was a problem I had with TR2 and to some extent with TR3).
It's really a shame that they couldn't keep moving in this direction with subsequent games in the series.


File: 1665270134755.gif (1.74 MB, 498x304, 249:152, 1654647721559.gif) ImgOps iqdb

>there isn't a lot of reason to replay it
Quotes like that makes me remember that We, as human being, are really different from each other.
I beat ico almost 6 times, i really think the ending is the main reason that hooks me to this game until this day.

The feeling of mystery makes me want to keep searching for something i'm not sure what about really is.
The beach, the peace of mind, the symbolysm on it.

All of that makes me praise and feel comfy about it.


Honestly, I'm kind of a jaded faggot so pay me no mind. I probably would have gotten more out of it if i had played it in my teens. I will replay it at some point though.


Video games are kinda sad like that, as once you tend to get jaded and cynical exploration doesn't intrigue you because you know it's a video game, it has limits, and can only ever include stuff the devs thought include. I remember exploring pikmin as a kid and feeling genuine fear and excitement going into caves cause the stakes felt real. But as an adult I don't care if I lose my pikmin they're just game pieces, and caves don't scare me cause they are limited and can be solved.


Mass Effect

cool game. my brother played it on xbox when we were younger. i thought it was just a weird star trek movie-game type of thing and was too autistic to enjoy games with 'story' so i never tried it out

really wish i had played it when i was younger.


I played the demo for this game (which is quite generous being like 3 hours long) and I appreciate what the game is trying to do but I just didn't like it. Having tons of choices in every single conversation is kind of cool but because it's mostly text based it almost feels like a choose your own adventure book at times, it kind of takes the 'oompf' out of making choices when it's all just dialogue boxes and static images.
Also paradoxically enough, I felt that because the game gives you so many choices at every turn it almost feels meaningless, but maybe that sounds retarded.


>t. has the mind destroyed by television


File: 1665930997561.jpg (431.47 KB, 1920x1080, 16:9, disco.jpg) ImgOps iqdb

>Disco Elysium
A masterpiece
Basically all you do is run around and talk to people, but the writing is probably the best I've ever seen in my 30 years of gaming
Truly, more of a piece of art than a game


i bought it
i felt like playing it at one point
but everything around the game, its "dirtbag left" fans, the politics, the pretentiousness, even the portraits..
it totally killed my interest.


Every time I see a screenshot of this game I can never tell what the fuck is happening.


Yeah the game is absolutely amazing, haven't played the complete version though (different voiceacting,more quests etc.)


This is one of the more iconic screenshots
It happens at the very start of the game
You are living in a hostel and the owner asks you to pay
You can choose to run away
This is what happens if you fail the dice roll
You try to run away but end up crashing on some poor old lady in a wheelchair
>dirtbag left fans
If anything this game is a critique on communism, but like I said it's more of an art piece than a game and art tastes are totally subjective


>even the portraits..
i fucking hate the weirdly disfigured artsy style where nose, ears, etc are inflamed and red. remind me of succubi artists on deviantart back in the day. sorry. took one look at the guy in bottom left of pic and got flashbacks to a horrible time of the internet


File: 1666235735708.png (1.15 MB, 1620x880, 81:44, zeldaOOTFinally.png) ImgOps iqdb

Finally finished Zelda: OOT.

About 20 years ago, not long after I got it, I had to box up my shit as I was transient/working for a long time. Within the past couple years, not only did I finally find a cheap place to live and finally settle a bit, I was able to recover and find boxes of my old stuff. Unfortunately, a lot got lost or probably stolen (a copy of "The Misadventures of Tron Bonne" which I see is worth nearly $1k or $2k now, which really eats me up), but fortunately I was able to recover a lot of games from my childhood that I never got to play due to shitty circumstances.

Even then though, I still wasn't able to play my old N64 games because it just wouldn't run anymore. But one day a couple months ago I just went at it with isopropyl for a long time out of desperation and…I guess I got lucky and got it working again. For the past couple weeks I've been playing Zelda: OOT.

It's such a bittersweet feeling because on the one hand I have these overwhelming sense of, "Shit, can I play videogames again finally? Is life really stable enough for me to be able to enjoy it a bit again?" combined with, "…this really would've had a lot stronger impact on me 20 years ago."/"This is kind of a slog as an older wiz."

I remember when I last played, I stopped after losing against the Bongo boss. Strangely, I don't remember having that difficult of a time in the water temple. Now in replaying the entire, I can see what happened: I beat water temple out of brute fucking force and spent FOREVER on it. By the time I got to the Bongo boss, I was so completely exhausted that I probably gave up. This time I was able to slowly stick to it.

Seeing this ending screen really hits me in a strange way. At first I was sad because I took it to me, "Alright, you spent 20 years waiting to play this again, and now it's done." Instead, now I find myself taking the ending that "Link returns to be a kid again" to a metaphorical meaning about my own life at the moment. Like it's the game telling me, "Hey, we've taken you back so you can be a kid again now and catch up on all that time you missed," and I find myself looking at the rest of the games I had in my old chest.


Finished the last psx Tomb Raider, Chronicles.

Now I wouldn't say this game sucks like a lot of people, but it certainly is the worst of the original 5, by far. First of all it's really short, I've heard the game is something they made with leftover levels and it shows, levels are dull and uninspired. I has some weird stealth sections thrown in that are plain awful, I hate stealth when it's done halfassedly and oh boy this is a prime example of that.
The game is also riddled with bugs that can ruin your playthrough and softlock you, I gave up after a while and just used a guide because there is a lot of shit that is really hard to figure out, or times when stuff just didn't work as expected and you're left to wonder aimlessly like a retard.
The gameplay is thankfully still the same, and there is some nice platforming, although it's not very inspired, there are secrets to find that for some reason they decided to replace with golden roses, I prefer when secrets are actually useful shit like ammo and health.
My favorite part was the one on which you play as teen Lara, not because the level was amazing but because of the atmosphere and the cheesy demon dude.
I'd rather think of this game as a bonus, o b-sides of the first 4 games, and when you see it that way it's not so bad. I don't know of they charged full price for this at launch, but if they did, and they charged the same for this as 3 or 4 them I guess why do many people hate it


File: 1666237283873.png (170.52 KB, 274x362, 137:181, Tomb_Raider_-_Chronicles.png) ImgOps iqdb

Forgot pic, not that it matters


File: 1666566722772.jpg (30.16 KB, 500x285, 100:57, 1366_2000.jpg) ImgOps iqdb

Finished Castlevania: The Adventure Rebirth, the last effort by konami to make a classic style castlevania.
It is also a remake of the first game boy castlevania, now, I haven't played that game for more than 5 minutes so I can't attest to how faithful it is, but judging it as its own thing it's a great game, the music is all there, I mean it's the classic songs for the most part, but I won't complain because I love them. The levels are the usual castlevania fare (clock tower, dungeons, outside of the castle, caves, etc.) and the bosses are some of the usual suspects (giant bat, death, drac, some succubus) and a few not so common like hyde, some slime thing, a giant golem (my favorite), bosses feel simplistic to be honest, save for the last 2 fights (death and drac of course) which were pretty cool.
The game is difficult (or maybe I'm just really bad), the last boss had three phases and it took me a good two hours of retries to win, luckily the game has infinite retries, and this was on normal, I don't wanna imagine on hard difficulty.
I'd recommend this game if you're into classic castlevania, they did a really good job, sadly they stopped after this one, for some reason, and didn't remake the other game boy games.


File: 1666599590050.jpg (227.64 KB, 800x1138, 400:569, 31291-beyond-good-evil-pla….jpg) ImgOps iqdb

Just played Beyond Good and Evil. I remember this game being a usual suspect on "best games of all time lists" made during the late 2000s, but I almost never see it brought up anymore.

I put off playing it for a long time because one of the things I always hear about it is the story being unfinished like HL2, but I found the ending pretty satisfying. Starting to feel like that's just a thing people say when the answers to every question they have aren't directly spelt out to them.

Game's atmosphere/art direction are some of my favorites ever. Story is fine too, you see where it's going within the first hour or so but it's still fun watching it play out. The whole photo journalist exposing a conspiracy thing is just really cool, there's one part in particular where to access a restricted area for a mission you have to play the racing minigame and go off the track during the race and I just found that really clever. The racing minigame exists on its own and isn't just there for that story mission and I can't think of another game doing something like that off the top of my head.

My favorite part though has got to be the banter/cooperation between Jade(the protagonist) and Peyj(her ai controlled pig companion). I don't know, I normally hate that kind of thing but it just felt so organic and natural to me, and it never felt like he was in my way or not doing the thing I wanted.

If I had one complaint, a few of the stealth sections are just frustratingly bad. The guards have infinite line of sight and act in extremely unpredictable ways. Most of them have clear solutions but if you deviate or you're playing one of the few that don't it can start to feel like pure luck.


This is something i missed and have wanted to play for a while as well. The only thing i really know about it is that it was made by the rayman guy.


File: 1666752367489.jpg (309 KB, 1280x1265, 256:253, crash-bandicoot-2016105185….jpg) ImgOps iqdb

Finished Crash Bandicoot for playstation.
It's pretty good, kinda weird, a 3d platformer that's basically a 2D platformer in structure and level design, different from stuff that would become yhe standard, like Mario 64. If I had a complain about this game is that the way the camera is placed in some level it makes it difficult to tell the distance to some pits or enemies, also that it is too short, although I thought it was pretty difficult for a game made for kids


I only found getting 100% the first time as a challenge, same thing with Crash 2, that one was way tougher. The time trials are what screw me up in the other games.


File: 1666769547569.png (930.38 KB, 1924x1034, 962:517, Glover ending - wizch.png) ImgOps iqdb

Finally beat Glover, a game I got from Blockbuster as a kid. I'm very glad to be over with this game. Not that I didn't like it, but because I like finishing old games. I didn't like the carnival world and the fact some levels had hidden walls with no indication. I used a guide in those cases, and everything turned out fine. Save states made the game way more fun to play as well. I wouldn't have bothered with this game on the original system originally if I had known you had to beat the Frogger bonus level for 100%. Also, it's good to not waste time with falling off the edges and other things that waste your time, like the other minigames. I wouldn't play this game without them.

I like the final scene where the wizard blasts the evil glove with Glover. It makes me think that the power I, and the evil glove had were drops in an ocean compared to the wizard's power.

So glad to be done with this game.


one of the few good naughty dog games tbh


File: 1668359439388-0.jpeg (78.69 KB, 640x640, 1:1, 9238913.jpeg) ImgOps iqdb

File: 1668359439388-1.jpg (50.62 KB, 285x350, 57:70, The_Evil_Within_boxart.jpg) ImgOps iqdb

Finished 2 in the past couple of day

First was Mega Man x4, not the first I started but the first I finished. I liked the first 3 mega man x games, but I wasn't sure about the generation change, you know, how they started putting more dialogue and video into them, luckily they kept that to a minimum. I loved this game, the bosses are all varied and fun, the stages are pretty diverse and don't get old, music is great as per usual in these games, difficulty is just right for me, but some people seem to think it's too easy, and it probably is the easiest of the first 4, except the final boss who took me a couple of hours to beat.

Other game was Evil Within, it's a competently made third person shooter, the game was marketed as a sort of successor of Resident Evil 4, and at times it does sort of feels that way, like a very cheap, walmart version of RE4. However, the plot and imagery seem more like something out of a cheap silent hill knockoff.
My main problem with this game is the lack of enemy variety (it's all juts zombies). Also the scenarios are alright, but from the get go you know what is going on, and I like a bit of mystery in my horror games. The first chapters take place in a resident evil 4-style village, and it kinda feels disconnected from the rest of the game, it occurred to me they made it so the trailer looks like that game, but I want to believe there's a better reason. The second to last level is a generic sewer level you'd expect halfway through the same, the level prior to that one feels way more like a final level, just weird decisions all around.
There's no survival aspect to this game, you get so much ammo you can just blast enemies with the shotgun, rifle or crossbow as you wish. It implements a "stealth" system, but it's stealth as it's used in modern games, the "crouch up to en enemy and push a button to kill them" stealth formula, pretty lazy and unimaginative.
I really disliked the final boss, I saved my magnum ammo for a last fight, and instead what I got was a bombastic sequence with QTEs and turret shooting, so I didn't fire a single mangum round in the entire game, I fucking hate that kind of shit, let me use the weapons I upgraded to take down the boss. All the bosses are generic looking meat creatures with tentacles, only the guy with a safe for head feels somewhat original, if we don't think about it being a pyramid head rip off.
The reason I started this game before MMX4 and finished it after is because it's fucking long (for a game of this type, of course), game is over 20 hours long and honestly it drags for a while, shouldn't be longer than 15, so I had to play something else because I was getting sick.

Anyway, play mega man x 4


File: 1668657782247.jpg (156.95 KB, 1024x1024, 1:1, ميجا مان 1.jpg) ImgOps iqdb

Finished Mega Man X5 now, twice actually because the first time I unknowingly played it on normal. Didn't actually feel a difference on the difficulty except for 3 things, first is enemies don't drop health pickups on hard, second is an attack on the last boss that hits way to hard and it's really tough to avoid and third there are way more enemies in some places.
Other than that, the game although good felt like a step down from X4, level design is more boring, for some reason they added hints that popup any time and are really annoying, there's a pseudo time limit that doesn't let you go in and out of stages any time you want, like in previous games. There's even more curscenes than in previous games, still not a lot by modern standards. I thought a couple of bosses were really annoying because all they did was try to push me into stage hazards that would instantly kill me, I hate that shit. Other bosses were pretty balanced and didn't turn trivial when I figured their weakness out, which I appreciate.
I'd say it's harder than 4, and did one or two things better, but 4 is still a better game.


File: 1669165425650.jpg (58.47 KB, 500x500, 1:1, psx_megamnx6_screenshot.jpg) ImgOps iqdb

Ok so this was a big step down from the previous game.
Not only the levels are unimaginative, the are linear as fuck, the difficulty in this game consist in filling the levels with enemies so you end up dying due to the constant damage, sometimes it works, most times you can just boost your way through the level crashing into everything and finish the level. By work I mean sometimes they're hard, they're never really good, and never really fun.
Bosses range from easy as fuck to annoying bullshit, some just float there and spam projectiles, most are pretty cheeseable, one particular boss near the end completely depends of rng, he basically can be hurt only during certain attack and he can spend quite a few minutes not doing the attack.
There is this "nightmare" system that I don't really get, there are these humanoid things floating in every level (and I mean fucking everywhere) that chase you and hurt you, when you kill them they drop some orbs, which I guess serve as experience, but it only serves as an excuse to send you grinding, maybe there weren't that many of those fucks in normal mode, but who knows. Having the same kind of enemy everywhere gets really old, and they come in big groups sometimes, I don't really get what they were going for.
The sigma fight in this game is probably the easiest in any mega man X, but the boss before way pretty tough in my opinion.
I don't know, I wouldn't say it's bad, but mediocre as fuck, the game was rushed and it shows, the music and pixel art is still great, so there's that.
There are patches for x5 and x6 that supposedly solve a lot of issues, I'll have to try those, but I wanted to get the full experience the first time.
Now on to x7, which is supposedly an irredeemable piece of crap, but I guess we'll see.


File: 1669556686151-0.jpg (209.78 KB, 1000x1500, 2:3, MV5BZWFmZGI1ZWEtYzFkMy00Zm….jpg) ImgOps iqdb

File: 1669556686151-1.webm (6.1 MB, 480x270, 16:9, BURN TO THE GROUND.webm) ImgOps iqdb

Alright, so yeah, I beat it. It's bad, don't play it.
Forced 3d ruins this game, some of the 2d stages are actually ok, but god damn it when it goes 3d it's awful, clunky controls, buster auto aim, terrible camera. Boss fights are tedious, they have way too much health and take forever to go down, even with their supposed weaknesses, for some bosses all the weakness does is stun them for a while, they also hit really hard, I think this is a way to mitigate how easy most of the patterns are to learn, because they end up being easy, just long fights, ironically the one boss where the weapons hit really hard is the last one, who has 2 bars and you can shave a quarter of one with a single attack, it's ridiculous.
Another thing to note is the awful voice acting, this was a constant in all mega man x games since 4 but it reaches an all time low on this game, I ended up fighting a lot of the bosses on mute, one of them stands up as probably the worst fight in the series, both mechanically and in the voice regard, I'll leave a clip in case you want to torture yourself, this isn't edited.

Anyway, 8 is supposed to be a return to form and a good game, I hope it is.


File: 1669603823614.jpg (202.01 KB, 900x600, 3:2, 1563915075107.jpg) ImgOps iqdb

>Sonic Frontiers

I had pretty low expectations for this, when the initial trailer dropped I thought it looked stupid but watching it on a stream shortly after release it looked kind of fun so I gave it a shot. It was a decent game overall but it has the same problem many open world games do for me where it wears out its welcome and feels like pointless padding past the halfway mark. Areas after the first two are marred by forced 2D segments which is retarded for an open world game, the "puzzles" are all stupidly easy, and the upgrade system has way too many levels for each stat increase to feel meaningful (plus the rings capacity upgrade is basically a downgrade since you get max boost speed when you have full rings). Moving around the world is pretty fun though and the boss fights are nice spectacles. I hope they focus less on aping BOTW if they end up making another game in this style.

>Sonic Generations

Never finished this years ago for some reason so I went back to it. It was great besides the final boss which was lame and easy. The various challenges are also fun enough for me to go back and finish them in small chunks.

>Sonic Adventure DX

I had somehow never played this before despite having a Gamecube back in the day and playing Sonic Adventure 2. It had some jank but was pretty fun, the different character stories are pretty well paced as Sonic has the most and longest stages while other characters have fewer and shorter stages with various gimmicks. A lot of the voice acting and animations were bad but in a good funny way. And Gamma's story which was kind of separate from the main plot was actually really well-done and quite touching.


File: 1670285510486.jpg (267.15 KB, 1024x1024, 1:1, megmanx8-1649187526858.jpg) ImgOps iqdb

Ok I'm done
Took me a while, it got difficult at times, especially the final boss.
It's a really good game to be honest, a return to form and whatnot, I liked most of the levels (except a couple of autoscrollers which I hated), graphics are fine but I wish they were sprites and not 3d models, music is always good with these games. The gameplay feels way smoother and fun than 7, way more fast paced too.
It's a shame they didn't continue the series because this game was definitely a step in the right direction.


File: 1670366678376.jpg (218.07 KB, 850x850, 1:1, __rotom_rotom_phone_floria….jpg) ImgOps iqdb

It's an agitating game that I would not recommend purchasing in its current state performance-wise, it does a lot of things worse than previous installments and it repeats a lot of the same mistakes of those as well, but I still had a lot of fun with it. One of the largest positives (for me) is the accessibility of hold items. Instead of only being scattered randomly across the map and/or locked behind the battle tower, you slowly unlock more to purchase at one of the store chains as you earn more gym badges.
Of course, it's as childish as any other Pokemon game, but there was a surprising amount of character development. It feels like many of the supporting roles received much more screentime. There are tons of little cutscenes involving not only the people from the three main questlines, but also the faculty of the academy through classroom studies (which remind me of the schools in early towns of past games, but executed better because it's treated as a hub and covers more of the mechanics). I especially liked the endgame story with the expedition into the crater to finally meet the professor (and the subtext from it that I hope hints at some interesting developments in the DLC).
Hoping that fate will deal me more soloable 6-star raid combos in the coming days so that I can develop my raiding Pokemon more quickly to cover all the boss/tera gaps that I currently face. Another update (or hack) that would be greatly appreciated is making the game truly open-world by having it scale with you in some intuitive way.


I sometimes get this perfectionist urge while playing, and not being able to save the people in the stages combined with the ranking system just made me quit.
Can you go into a bit more detail about the 3d? I remember before that game came out I wanted to play it because I heard about that. What made it so bad exactly? I mean, is it like Resident Evil tank controls?


>Can you go into a bit more detail about the 3d? I remember before that game came out I wanted to play it because I heard about that. What made it so bad exactly? I mean, is it like Resident Evil tank controls?
No, no tank controls, but it feels bad, it's slow and clunky, like early 3d playstation games, but 6 or 7 years later. It's hard to describe but if you play it you'll notice right away, also the auto-aim system works like ass, it rarely points where you need it too. And to top it off, the levels are just plain and boring, just long empty corridors with some enemies, it's boring as shit. Mega Man Legends came out before and plays better.


Bro MML STILL plays better than most modern games.


Sure, my point was, there was a good template for 3D mega man, why didn't they use it?


File: 1670639850956-0.png (27.84 KB, 1044x868, 261:217, 4.png) ImgOps iqdb

File: 1670639850956-1.png (17.92 KB, 1094x422, 547:211, 2.png) ImgOps iqdb

File: 1670639850956-2.png (45.01 KB, 1085x412, 1085:412, 3.png) ImgOps iqdb

Beat Mega Man 9, it was fun after all the Mega Man X, like a breath of fresh air. The game tries to emulate the look of the NES games despite being released in 2008, but you can tell at times it's a modern game.
Still really good, and quite hard, had to use items near the end because I would've never beaten it otherwise.
Anyway here's some credits art which I thought was cute.


I appreciate all your posts, I love mega man. You're gonna play 10 now? Planning to get into the Zero series?


Yeah I'll probably play 10 and 11 next.
Regarding Zero I did play the first game years ago but couldn't really get into it, maybe I'll give it another go when I'm done with these two


Zero 1 is honestly tough for anyone not familiar with his series and the smaller screen size thoroughly changes the core gameplay. Dashes are used as dodges instead of traversing the levels since you won't be able to react in time (unless you already know the level layout and enemies). Also the ranks are a pain, but I love Zero. I hope you'll try it again.


File: 1670869873367.png (434.85 KB, 896x712, 112:89, Untitled.png) ImgOps iqdb

Alright so I finished 10 now, pretty similar, pretty good. Maybe a bit harder? The levels, not so much the bosses, the final Wily fight is a joke though, maybe I'll take a break before 11 now, I don't wanna get burnt out.
Yeah I think my main problem with it is the same I have with most Game Boy games, and it's that sprites are comparatively too big, of course this is because of hardware limitations but on an emulator it shows. But I will give it another try, it's not like I hated it back then, I just kinda lost interest.


File: 1671489723649-0.png (106.82 KB, 300x168, 25:14, ClipboardImage.png) ImgOps iqdb

File: 1671489723649-1.png (54.79 KB, 202x249, 202:249, ClipboardImage.png) ImgOps iqdb

File: 1671489723649-2.png (102.15 KB, 169x298, 169:298, ClipboardImage.png) ImgOps iqdb

Good story. It's sad that the game tells exactly what's happening in the real world, but the difference is that there is no happy ending. The technocrats rule our lives with their technological means and there is nothing we can do about it

>Halo: CE

Really liked. It gives me thrills to play the other games.


Worst shit I've ever played. Can't explore the map and the dungeons because there is so many enemies. Can't walk for 3 seconds without engaging in a battle unwilling. It was the first time playing any FF and I'll never play any in the series again.


File: 1671490530710.jpeg (615.87 KB, 1561x2003, 1561:2003, 6847350940.jpeg) ImgOps iqdb

Finished this game on Saturday and forgot to post about it, since its still fresh in my memory it was fairly decent
I played it on my PS5 since it's free to download in some PS+ collection
For a zombie survival shooter looter motorcycle riding "open world" sim, it was pretty good
My only complaints are that the story went on for too long AND that the weapon selection sucked ass
When it comes to the plot it feels like the game should end but then another plot happens, this keeps on repeating and at a certain point you start losing interest, fighting Zombie hordes and clearing zombie infested areas was fun at first but then you have to go gather and forage supplies to do it multiple times just for some fucking bike decal was so off putting
When it came to the weapon selection they had this stupid system where you'd find/purchase guns of better quality BUT then you'd own like 4 versions of the same gun, in different qualities, instead of just improving the quality of a gun you already owned, this is what pissed me off the most since I have no clue how anyone playtested that and was like "feels good to me", the whole point of getting a gun and having characters tell you that you can improve it but then not including that was so mind boggling bad

Overall its a game that I'll most likely replay in the future, maybe on a harder difficulty, I recommend checking it out if its on sale, the ONLY thing I recommend you do before getting deep in the main story is doing the optional challenge mode first, it lets you practice and you apparently earn rewards that help you in the main game (wish I knew that before unlocking the final area of the map)


I actually hate a lot about Combat Evolved. Feels like half of most levels are mirrors since you just walk back through them. Besides the Breaking Benjamin gondola, I liked 2 a lot more. 3 had some pretty crazy parts too. I will say that Halo in general has nice bots. Wish you could play BTB with them.



The newer FF games don't have random encounters. I think they did away with them starting with XIII.


Are you a Final Fantasy fan. Are you guys okay with that random and annoying encounters? I had such big expectations since it's one the most famous game franchises.


pokemon has it as well. it was a defining feature of jrpgs back in the day


I actually prefer random encounters to having the enemies in the map, because sometimes I wanna grind for something and instead of resetting the map I can just walk in circles and get all the encounters I need


I also like random encounters.


Do not play the first Dragon Quest games lol, you can get a random encounter after taking a single step following a battle or entering/exiting a location.


I'll make sure not playing this one. I'm actually a newbie in games. Had no idea JRPGs were like that.


yeah im in the same boat, though i've tried. it sucks because those games have story, characters, a world to explore, but i simply cant handle the random encounter bullshit. it's a shame


You can try more recent JRPGs who usually don't have random encounters.
You can also try Bravely default where you can change the encounter rate at any time on the fly, all the way down to 0% if you want.


Why not just Gameshark it up then?


Check out Lufia 2 maybe, or Earthbound.


It sounds like they're straight up uninterested in the combat system. Which if that's the case, then you might as well just cheat and skip the combat entirely.


I beat dragon quest 1 and 2 like last year or so and they're a lot more fun than modern jrpgs though. Frustration beats boredom.


File: 1673354995779.jpg (609.22 KB, 1527x2137, 1527:2137, 91su-V7b9rL.jpg) ImgOps iqdb

I finished Donkey Kong Country Returns
It's a modern reimagining of dkc I guess? You can tell they designed it to be played at a faster pace than the original SNES games. Graphics and music are great, my only issue with it is the stupid motion controls, you need to shake the controller to roll, and you roll a lot, along with other actions which also require you to shake. I don't know what they were thinking, I know they pretty much forced developers to have motion controls back in the wii days. Thankfully in an emulator you can just map the shake motion to a button, so it plays like a regular platformer, and it's pretty good, I don't know if I would've been able to play it otherwise. I've heard the 3ds version replaced the motion with a button too, so maybe play that one if you don't like emulators.
One thing I felt this game was missing were water levels, I know people hate them but in the old games some of them were good, and they're completely gone from this game.
There's also not a lot of animals to ride, just the rhino iirc, I don't remember if the first DKC had other animals, but I remember the others having spiders, parrots, snakes, and of course swordfishes, but since there aren't any water levels you can't have those I guess.

So I't a good game, there was some stuff missing, and it is a bit on the easy side, although I lost a lot of lives in the last few levels, but as something that came out out of nowhere in a series everyone thought was dead, it's very welcomed.

Supposedly Tropical Freeze is a better and more complete game (now with water levels), I tried it for 5 minutes and it controls like a normal game, no motion crap thankfully, so maybe I'll play that next.


I remember watching stream_wiz play this. Very entertaining game to watch played out.


File: 1673497368750.jpg (370.66 KB, 1575x1048, 1575:1048, dthh.jpg) ImgOps iqdb

I played and finished Danganronpa: Trigger Happy Havoc, my first visual novel type game; a battle royale with a bunch of students trapped in a school. I thought it was pretty good, enjoyed it a lot. I've basically never played around with the mystery or detective genre so it was all new to me, lots of twists and turns - someone more experienced could probably guess but I couldn't, made it pretty exciting. The characters and dialogue were fun, good character interactions and one liners helped by good VAs, though I don't love the character designs themselves - I looked up some beta concept art before they decided to make the game less dark and I vastly preferred the original designs, apparently they reworked the art style to be more cutesy and palpable because they didn't think it would sell which pissed me off, it's lame to hear someone's vision getting diluted by corporate faggotry, it was also meant to have a trust / distrust system which would change who dies and send you down alternate paths, instead this game is very linear and only has one alternate ending. I don't want to discredit the final product because I enjoyed it a lot regardless but this always happens with things I like, I can't help but focus on what could've been, seems like wasted potential for a more mature, more complex game, but maybe that's just a me issue; the released version still feels very bleak and hopeless (in addition to being cool and flashy) and this works well with the dark humour - maybe a darker edgier setting would've been too dull and the branching paths superfluous. The various reveals throughout each chapter do enough to keep the atmosphere sufficiently bleak so I think it still nails the themes it was going for.

The gameplay loop is good enough, before each murder you basically play a dating sim and learn about the characters, in the investigation stage you find clues (though it tells you where to look) and during the trial you dissect the evidence through a series of minigames and conversations to learn the truth - the rhythm one being my favourite, helped by the banger soundtrack. It's not a difficult game even on the hardest settings but it's fun trying to work things out and it helps the writing is fairly clever, though more agency to make mistakes and more meaning to who I choose to befriend would've been welcome - I initially thought I could miss clues and accuse the wrong people, you can't, the game will set you back on the right track regardless. I didn't know what to expect so I wasn't disappointed, the story is still engaging and the characters still fun, so eh, just as a replayable "game" there's little room for player expression, but then it is a visual novel, and a pretty good one at that. It's a story I was engaged in from start to finish, I got attached to the characters, and each chapter was exciting - and this is coming from a game I had no prior knowledge of and decided to play on a whim, so a win-win, really I should be giving it more praise.

I'd probably give it a 7/10 - I'd recommend it if you want a dialogue heavy game that'll make you think and feel a bit that doesn't take itself too seriously (though maybe it'd be better if it did). If you enjoy battle royale situations or movies like Cube you'll probably like it. Oh, I also played the anniversary edition through xbox game pass but it's being removed in a couple of days so just a heads up.

Sorry for deleting my post, wanted to add more.


i finished the rocket league tutorial
its a fun game its free and comfy


So you're still playing more stuff from your old boxes? Your post almost makes me want to play video games again, it's been some time now I'm in one of my "Games are fucking shit" phase for the milionth time now, but your post makes me remember that games can mean something on a deeper level.


it gets worse with every entry in the series. Rather amazed you didn't find the characters shit


File: 1674101006842.jpg (199.83 KB, 1920x1080, 16:9, GLideN64_GOLDENEYE_001.jpg) ImgOps iqdb

I done beat GoldenEye 64 emulated with mouse aiming. It was alright. Definitely easier than aiming with an analogue control stick but what game isn't?? I am replaying now with cheat options set to maximize damage taken and beef up enemy reaction time, and I just use the revolver. Makes me feel badass, wish i could run around killing people like bond IRL


done with all the characters in Saga Frontier. Anyone else likes Saga? I'm glad I did not give up on Romancing Saga 2, it might not be the best entry to get started with the series…


That game makes me feel dumb. I am so used to grinding levels that I do not understand how to beat that game. Also, LP are permanently lost, which adds another level of complexity that I do not understand.

I am too smol brain for Saga Frontier.


You can swap a character low on LP for another one if this is a problem in a dungeon. Have you played Romancing SaGa 2 or 3? They were a lot more punishing, a character was lost forever if their LP got to zero, although they could be recovered a lot more easily in the latter. This is also the case in Frontier, I don't really understand what you mean by "permanently lost"?

It might click eventually if you keep playing. What character did you pick and how far did you go?


But I thought the LPs never recover. Yeah, you get through _that_ dungeon, but by the next dungeon, you're fucked, right?

Also, I do not understand how to NOT grind. I need to learn combos, but in order to do that, I need to grind. But if I grind, by the time I enter the next area, the enemies will be WAY over my level and I'll die super easy.

I've played Asellus, the robot, Lute, and that magician guy. They all end the same way. The first world I'm O.K., but by the second area, everything's overlevelled and I die.


File: 1674677900707.jpg (192.51 KB, 1600x900, 16:9, sf44.jpg) ImgOps iqdb

No you're not fucked. As I said LPs do recover, just fly to another region or stay at the inn if there's one. If you happen to be in a dungeon that you cannot exit and find your main party low on LP, MP and JP right before a boss battle, you can use a sanctuary stone.

Combos are only really necessary for one boss fight with one character, you will see when you get there. Besides that I never bothered much with finding new ones, I simply went with whatever was most convenient at any given moment…
Unlocking techniques and spells is a lot more important.
You do know you can flee most encounters, right? If enemies seem too dangerous just run away.

There's a lot of useful, concise info in the help menu if you haven't read it already.


By the way I am puzzled you made it through four characters' stories and haven't figured that out by experience regarding LP, or are still struggling with mobs. You should have no problem now…


I played the first area/intro of four characters, and I didn't get into the second area very far.

I also warned you that I am smol brain.

For real though, why do all the monsters get so buffed when you travel? Like I said, after traveling past the first area, everything gets crazy powerful.


As I said you can flee most encounters, so run away if the enemies look too intimidating, and grab whatever treasure and money you can find. There are characters almost anyone can recruit as soon as you're free to fly anywhere, like Cotton the monster (Lab in Shrike), Rouge (Devin or Luminous) Emilia in Baccarat, the folks sitting at the bar in Scrap and so on.
I recommend going to Kyo and buying Mind Heal even for the characters who are not magically inclined so they have a way to heal in combat.
Guns can be very good, they scale with concentration and you can dual wield them with the akimbo skill equipped, there are also a few skills you can learn with two swords equipped in your weapon slots.
Make sure you always have a free skill slot on your characters so they can learn sword, martial arts and dodge techniques (that satisfying lightbulb animation). You don't need to worry about this with guns though, gun skills are acquired at the end of battle, it might be easy to miss that you unlocked one if you mash buttons when a fight's over…


File: 1675082660522-0.jpeg (29.12 KB, 359x288, 359:288, Tales_of_Destiny_Screen.jpeg) ImgOps iqdb

File: 1675082660522-1.jpeg (162.11 KB, 332x300, 83:75, Todbox.jpeg) ImgOps iqdb

I finished Tales of Destiny
It was the first jrpg I ever played, almost 20 years ago, and one I started many times but for different reasons I couldn't beat, so this feels very nostalgic to me. The 90s anime art style, the beautiful pixel art and the great music, playing this was like going back to my childhood for a bit, but beating the game and seeing its flaws brought me back.
the game is far from perfect, even though I still love the music and art, the gameplay leaves a lot to be desired, I get that they tried to do something different than the general jrpgs, but the ai (both enemy and allied) is so braindead you can just spam the same attack and win all fights, even against the final boss. I never lost a fight (outside of a couple you're supposed to lose for plot reasons) and never even had to do come up with some sort of strategy or anything, the game is just too easy and the enemies too stupid, the only complication I ever had were some monsters that kept spamming spells, so I had to target those first to interrupt their attacks.
The plot is what you'd expect from every 90s rpg, ancient evil awakens, kid from bumfuck nowhere and a group of teenagers have to search for some macguffin and stop it, the final boss appears out of nowhere pretty much at the end of the game, and it's a generic giant meat monster, at times this game feels like it was written by an ai.
So yeah it's a decent game, carried mostly by its art and music, but nothing really to write home about, sorry kid me.

Posted in the wrong thread, reposting here


You didn't want to play the Director's Cut version on the PS2 that was translated recently? maybe it's an improvement.


Because of nostalgia mostly, but yeah, some people claim the remake has the best combat not only of these two but of the entire series. I might give it a try later.


I decided to try out 2 and yeah it was more of the same except with a less believable scenario. I think I found the characters acceptable because it was novel for me (and my standards for amicable games are fairly low considering every other game nowadays makes me want to vomit) though I have no idea why there's such a large fandom - the characters are shit for the most part, but sometimes shit can be enjoyable, at least the first time around.


>Want to post in this thread
>I've been playing Morrowind, Fallout 2, and a small collection of games for the past twenty fucking years.
>Still haven't moved on from them.
…I like your guys' posts, but I think I'll never be able to participate.


Yeah it's hard to avoid replaying old but good games over and over again. Seeing the same sights, hearing the same sounds. it's human nature to be drawn back to home.

Let us know when you finish a quest!


it's ok wizzie, I somewhat envy people who can just keep playing a game, I always get bored of whatever I'm playing after a while and have to look for something new, sometimes I spend months before finding something I can enjoy


>and a small collection of games
Which ones? I'm curious.


There are a few games that I feel like I'm always able to play, or that keep getting "rehashed."

E.g., SimCity. SimCity became SC 2k, 3k, SC 4, City Skylines, etc.. But for me, I don't really see the difference, so I can keep playing SC, and I always feel willing to pick it up.

Civ2 is another one. Yeah, they're up to Civ6 or 7 or whatever, but I remembering playing Civ3 and even Civ4 and thinking, "I don't really see the difference." And always kept playing Civ2. I do the same whenever I see any other 4X game.

Harvest Moon. Yeah, there's Harvest Moon: Whatever and its million titles. Yeah, there's Stardew Valley. But again, I don't really see the difference, so I kept playing Harvest Moon.

Morrowind, like I mentioned, might be different. There's so many mods and the game is so broken in such a fun way that I can play it forever. Yeah, there's Skyrim or Oblivion or even Fallout 3–but all those Bethesda games are so similar that I'm fine just playing Morrowind more.

Zelda a Link to the Past is another one. The whole "find the item to progress to get the next item" theme, especially with the randomizer, fits that itch for me. So when I played Zelda OOT or Skyward Sword or cetera, I just kind of felt like, "I've already played this game," and just kept replaying SNES Zelda instead.

Any new Metroidvania game just makes me want to go back and play the SNES Metroid instead.

If I feel like a platformer, just basic-ass NES Mario is fine for me. If I play any other 2D platformer, I just end up thinking/feeling, "I've already played this game," and lose interest and play NES Mario for a while again instead.

When I see a grand strategy game like EU4 or HOI4 or Viccy, I end up thinking, "This feels a lot like RotTK4," and I just end up replaying that over and over again instead.

Minecraft fits the same theme I'm talking about here. Then again, Minecraft doesn't have an "ending".

Does this idea make sense? I guess the idea I'm getting at is that enough games seem so repurposed to me that I feel alright replaying the "older version" again and again than getting the "new" one. It feels like people trying to get the latest model of car if we lived in a world where cars didn't break down over time. Although for a small period I tried to "keep up," after a while, this devolved into where I'm just playing the same games over and over again. I'll see a new game and think, "Oh, it's just like X," and I'll go back and play X over again instead. Either that, or I already have in my head the "model" game for each major "genre," and replay that "model" again instead.

This is also probably why I like really open world or sim games. If you're playing the same games over and over again, those are the ones that allow the most freedom or experimentation to do whatever the hell you want.

There is a different category of games as well. Some games I end up replaying just…really weirdly, I guess? Like for example I'll sometimes "replay" my old save files of Earthbound or FF7, but I'll like ignore the story (because I already unlocked everything in the game) and end up making up my own? Now that I'm trying to explain and write this out, it's kind of like playing with dolls. I think that's how I get my "rpg" fix or whatever.

Thanks for listening to my TED talk.


File: 1675346855093-0.png (236.53 KB, 640x480, 4:3, aesthetic.png) ImgOps iqdb

File: 1675346855093-1.png (327.13 KB, 640x480, 4:3, forest.png) ImgOps iqdb

File: 1675346855093-2.mp4 (6.96 MB, 640x480, 4:3, stupid dragons.mp4) ImgOps iqdb

Last night I finished Kings Field 4. Compared to the previous games the biggest improvement is the sound and music, and the curiosity of what you might see or hear next keeps you going. I played at a relaxed pace and completed the game (including the optional stuff) in 20 hours, so it's relatively short. I would recommend it


that looks way better than the first one on ps1. thats all i played. how are the controls?


I remember dying in the first 5 seconds of that game. Fell right into the lava pit at the beginning because I didn't see it. Made me laugh.

I've never been able to force myself to play it properly though. Maybe a few hours at most. It just feels too "slow" for me, and I do enjoy janky old games more than modern stuff so it's definitely not that. Grats on finishing it


File: 1675432502409.png (307.58 KB, 640x480, 4:3, sus.png) ImgOps iqdb

The controls are the same, but turning speed is slower than the previous games

I can understand that. The opening hours of the game are among the most challenging as you have no weapons and no health, and thanks

[Go to top] [Catalog] [Return][Post a Reply]
Delete Post [ ]
[ Home ] [ wiz / dep / hob / lounge / jp / meta / games / music ] [ all ] [  Rules ] [  FAQ ] [  Search /  History ] [  Textboard ] [  Wiki ]